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Showing posts with label Generate. Show all posts
Showing posts with label Generate. Show all posts

These days more and more small businesses are making their way onto Facebook, but if you haven’t opened a Facebook page for your business yet you may be wondering whether or not it’s worth it.  A new infographic from do-it-yourself Facebook page builder tool Pagemodo illustrates the ways in which Facebook is helping companies generate business and increase their revenue.


Read More: How Does Facebook Generate Business For Companies? [Infographic]



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It's Facebook question of the week time (clap, clap, clap)! The question, this week, comes from Rachael Seda. She asks, "Do you think selling through free content is the new way of the world or will it change in the future?" It's a pretty interesting question and I hope I answered it correctly. I did [...]

Read More: Giving Free Content to Generate Business



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sxchu_300pxpeople_1279618_52418125.jpg randombuzzers_pic.png dell_pic.png einsteins_pic.png Is your business creating buzz through social marketing?  By definition, social technologies have the ability to facilitate and drive word-of-mouth marketing campaigns.  Random House, Dell, and Einstein Bros. Bagels ar [...]

Read More: Social Business Snapshot: How 3 brands generate buzz by employing social technologies



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Image courtesy of Yanko Design Of the many uses one can think of for the iPad, being useful to a blind person probably wouldn't appear on most people's list. Yanko Design has a concept of a cover for the iPad that transforms its flat surface into braille. The Omnifer, which is the name for this innovative cover, is a 2011 IDEA Award entry.


Read More: Case Enables The iPad To Generate Braille



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The ability for developers to deliver free apps with in-app purchasing always seemed like a good model to me. Flurry took a reasonable investigation model (looking at the top 100 grossing games from January to June 2011) and derived interesting results that supports what had just been an opinion on part supported by anecdotal information.Free-to-play Revenue Overtakes Premium Revenue in the App StoreIn the relatively short recent time span, Flurry found that the model had flip-flopped with respe [...]

Read More: Flurry: Free Games Generate More Revenue Than Paid Games (seasonal component?)



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